La Mancha is a storytelling card game for 3-5 players based on Miguel de Cervantes’s classic 1605 novel Don Quixote.
Players take turns revealing the steps of an epic journey: everything from angry innkeepers to virtuous love interests. To overcome each challenge, players use Chivalry cards in their hand (based on books that Don Quixote read in the novel) to tell stories of their deeds, with the best storyteller winning strength-enhancing Treasure cards. Players can then use these Treasures to perform great Feats such as slaying fearsome giants (or are they windmills?) and dueling their rivals. The player who has performed the most Feats by the end of the game is the winner!
Live the adventures of the famous Don Quixote de La Mancha in over 30 scenarios based on the classic novel!
Compose your own knigtly tales with 90 powerful Chivalric phrases.
Woo one of 16 loves, each with special abilities!
Wield 50 mighty treasures: weapons, armor, helmets, shields, and steeds.
Win the game and become the most renowned knight in the land by overcoming 16 dastardly feats!
How to play:
What are people saying?
“Storytelling games are always a blast but I enjoyed the different take this game has. This is a very simple and easy to learn game but it also has a lot to it” “You don’t have to be intimidated if you don’t know the story of Don Quixote because the game itself and how it plays is so much fun.”
~ Flavor Text Game Reviews, Nov 25, 2018
“Really great handpainted art…a light fun game. Great if you’re a gaming group who likes to tell stories…” ~ Lollygagger’s Podcast, Nov 5, 2018
“There’s something indescribably delightful about a game where players engage in combat one moment and compose 17th century love poems to woo one another the next. La Mancha is an exquisitely researched and beautifully illustrated game that celebrates creativity, originality, and a love for the super-meta.”
~ Kelli Dunlap, PsyD – game designer
“La Mancha is so fun to play, so many hilarious situations! Best of all, it got me to read the book!” ~ Matthew Farber, Ed.D., Assistant Professor, University of Northern Colorado
“A touch of strategy, plenty of fooling around, and it had beautiful artwork and respect for the novel.” ~ Mike Treanor, game designer and Assistant Professor, American University